In-game description Tech-Mining is an industry. Yes I should've been more specific, thanks. Modded Question/Bug. On top of this, that intel screen will let you know ALL possible factions that can join that alliance. All of the current special items have uses in modifying certain industries. 2. Upgrade both spaceports to Megaport for growth bonuses for 300,000 each. Skills are permanent bonuses or activated abilities acquired by the player and officers. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Hover your cursor the item with you cursor while holding down Alt key will instantly transfer over the entire stack of item. Making the game auto save is easy in theory, but. Just a list of all the bar missions (and my ratings) you can find. json. Hypershunt tap. data in the saves/common/config folder and set "enableAutosaves" to true (this file will only exist after you have launched the game with Autosave enabled at least once). They are sold on nearly every market, and most-all activies will reward or consume supplies. Buy heavy armaments, heavy machinery in Kapetan Starworks and sell them to Chalcedon or Umbra. Eventually you will want to add nexerelin, but for now, go here to find a nice list of existing mods. Mod Feature: This mod enables you to utilize AI cores and colony items by installing them into your ships for various benefits. Re: [0. ago. The actual size of the ships you have counts towards this (ie. I have to log out and log back in to get them to work again. Removed skills changes. 95 colonies should be made, just make to cap every planet with a commerce. In general, transient mods are ones that do not affect savefiles and so you can safely remove it and nothing will happen. Set in the year 3126, the player commands a fleet of spaceships and engages in combat, trade, and exploration in a procedurally generated world. After that, you’ll have to struggle with setting up a proper income. So don't worry about it being a little suboptimal. Battered and bruised miners are less useful. The other way to do it is with TASC and craft the special items you need. Annual_Cod_5896 • 1 yr. Transfer All ItemsDownload version 1. On the market or storage screen: - Push the button (Upwards Arrow): Transfers all items from the selected Fleet tab to the market or storage. Repeat 1-2 until you have 5k goods. The full version, when it is finished. IIRC It's called altclicktransfer or something. This is advice from an older gamer (36). Adding items is easy, just do the same as for editing supplies. i understand this is a unfinished game and that having save compatibility is highly unlikely to begin with. Once you enter, "Consider your military options" -> "Launch Raid" -> "Try to acquire valuables" -> Select the colony item and launch the raid. . 91, or had, say, Nexerelin, and your laptop is version 0. ship file. A mod that is 'not supported' by another mod usually means that both mods can be active at the same time and the features of the mods would apply only to their respective mods. csv notepad++. Where earth is destroy by a blue alien and a ship escape with all earth seed,animal dna , knowledge and has the capability to build a planet. r/starsector. 95a. There's a ton of settings you can change in the game and it looks like the wiki/forums lack some info on it, so here's some stuff I use that lets you change gameplay a bit for how you want without needing mods. It was originally just meant to be a joke to see what I could do, but now I can't stop myself. . Greetings, Human. Features. 9a. xml" using Notepad++. 95 colonies should be made, just make to cap every planet with a commerce. So, in short, if you can afford it, X4 is the game I would recommend if you are looking for a huge sandbox for building and trading that you can also just fly around in. xml" using Notepad++. With our comprehensive installation and usage guide, you’ll be. All of the current special items have uses in modifying certain industries. If that's not the ID you can check via mod> data> ship/ hull> shipdata. I'm playing an . First wipe out any orbital station. Go to your starsector config file (starsector-core > data > config > settings. just add it after the rest of your items, now however! you need to change 2 things in these here lines befor saving or youll just get errors making your save useless! the line <CIStack z="119592" needs to. json Open that sucker in a text editor like NotepadTransfer all items, saves you a lot of effort storing weapons n such. Talking about it in detail is 100% spoilers, and while I do believe there’s an interesting blog series to write about the overall strategy of narrative design in Starsector during a long development cycle, properly contextualizing it… well,. I found it, look here. Their primary motives should be acquiring money and survival. 7. Re: [0. Sadly MW2 is nearly impossible to get working in modern Windows without hours of tinkering. There are two methods to do this. %50 upkeep reduction allows you to ignore hazard rating. Militarized subsystems: massively decreases detection and increases burn speed <— get this. If you're good on money then you won't be having supply issues. An in-progress blog post is available at dev blog post. You take the role of a space captain seeking fortune and glory however you choose. you can open it with ms excel. Continue Reading [Starsector Mods][0. 2 (2021/03/27) This mod has been a life saver for me and always been #1 installed mod whenever I reinstall/update the. 717. It just tweaks some stuff. Maybe dragging the cursor vertically could even transfer all the items in the horizontal row in that the drag was started. Only happens when searching for words or phrases in a subreddit. Starsector > Suggestions > Hold and drag item transfer. Version 3. Low hazard rating = lower upkeep + faster growth. The start of an abomination, dubbed the "moderately cursed ship pack". Having played only a couple hours, it's a much less tactical approach and much more focused on mechanical skill, which for me is quite tiring. you could be spending 100 supplies on battles when you only need 20 or 30. That's it. Ship Catalogue / Variant Editor (SCVE) v1. If the original save was in version 0. ButterLander2222 • Lobster merchant extraordinaire • 2 yr. Join. Better Tech-Mining makes tech. You can also go into the starsector mod folder for whichever faction you want, find the ship list Excel spreadsheet located in there, and find the ship ID (should be listed under column B. The whole point of autonomous colonies is that they're part of your faction but don't count towards your colony cap. Baldur's Gate 3 in a 3rd Person view, with Controller. battlecruisers contributing more than frigates) I think there’s a total of like 400 deployment points for every battle, allocated between both fleets. a small guide to Editing items in savegames. I. Do the main menu Tutorials. Diplomacy events see faction relationships changing over time. Step 2: You need the ID of each unique ship in the. Other user's assets All the assets in this file belong to the author, or are from free-to-use modder's resources; Upload permission You are not allowed to upload this file to other sites under any circumstances; Modification permission You must get permission. You'll be providing significantly crucial support for the UAF to continue its development! Includes Discord benefits. Shift click and hold, drag left and right. 25 votes, 16 comments. 6 is 10x the production of 5 (much like how population is indicated). There will be an option to join. 1 release, meaning it’s focused on polish, bugfixing, and quality-of-life improvements – but more than the normal share of new features and sweeping changes. Imho they aren't too expensive though, if you have a colony or two to offset the cost (2,500 per month I think). on Today at 04:26:09 PM Modding Resources. install directory (C: drive, etc. 563 votes, 11 comments. So if you agree, here is what you do: you go to your Starsector folder, in data you find the settings file, and from there you can set the amount that ships can be sold for in % and how much less you are going to het for each D-mod on a hull. One feature is in both categories – “pick one of two skills at every tier”. 95a] Remnant Command Transfer. Go dark and raid them for the goods you sold. It was 4-6 turns of ground combat. First, make sure you properly modified the file setting the allocated memory for the game. This mod adds a search box to the planet list. Put it in the old computer. However, for all the items suggested, there is not one that boosts Harvested Organs, which could be handy if Nomios is ever destroyed. I know there are a million and a half fan theories on omega out there but here is my argument and expect. Another click will transfer the rest; Added slight base demand for fuel and supply to all markets (makes supplies/fuel more generally available) Fuel: Reduced price to 25 credits (from 50) Roughly doubled amount. Guide att Reddit Starsector is a game for lovers of the Sci-Fi genre. You might need to input your CD key again. 4 torchships and dealy armaments 0. It did in Beyond The Sector, I've had many encouters where there were multiple [DORITO] fleets. It much faster than CTRL + Click. hull restoration - fix em up and add extra CR, 5% per s-mod. I use a courier port to send a single kletka alpha core from my stockpile directly to the industrial storage of the supercomputer every cycle. If the original save was in. Conversly, if an enemy is dealing with rebellion, sell those items on that colony's black market to help the rebels win, which will turn the world into independent control Re: Mod Index (Categorized) Each mod comes in a zip or rar archive file. crew training - 15% more CR, just keep your actual combat ship numbers in check so the boost doesn't dip too much. It is intended to make otherwise marginal colony sites viable, encourage exploration, and serve as a late-game credit sink. - Perform additional testing with Illustrated Entities and fix any bugs found to be caused by TASC. Their ships don't fit my playstyle, can't seem to make them work. making your empire self sufficent is important because when you are not importing goods from others you will get up to %50 upkeep cost. The change applies to all fleets in the game, and it's not increasing the burn level, it's increasing speed that a single burn level gives. Elevate your Starsector gameplay with the [0. You can rectify this by just spawning one via console commands. ago. UAF strength is strikecraft, missiles and then ballistics. The item symbols are what each industry produces. 96a] Console Commands v2023. Got it, just wanted to make sure I was not missing anything or if it was that simple. Battle size, fleet size, number of officers (obviously, only if your computer can handle it) for epic battles. 0. Check how much fuel and supplies you need for the journey, calculate the costs (Usually 25*1. sh. Starsector. I would personally split colony A into two colonies, a volcanic world with ultrarichs and military base, and a barren world for the refining and fuel. The goal is to give you lots of meaningful choices. You'll be providing complementary support for the UAF to continue its development! Includes Discord benefits. I always end up allying with Kadur after I bring them back from the dead. An unofficial developer's console for Starsector. 95a] Transfer All Items v1. Make a "Starsector Saves" (or whatever) folder in. 2D RPG/Trade/Fleet Combat Game. Starsector is an open-world single-player space-combat, roleplaying, exploration and economic game. e. ago. csv file. Hull restoration also has some pretty insane synergy with the "Field Repairs" skill prior to. This will make the ruin refresh when techmining reaches a certain threshold and you can get infinite special items from them. 6. 2. For example, Soil Nanites can be used on Farming Industries to produce extra food If there are no transplutonic or volatile ore deposits (which it would show at the top when you're in the menu. In starsector, there is no equipment, and there is no crew per say. No. It’s deep and complicated, has a lot to offer, and may very well suck you in immediately. The Auto retreat command hullmod will force the ship to retreat when below a certain hull integrity level. Royal Executive Access Keycard. Kyeltziv Technocracy is probably the most 'light' out of these, adding one faction and not much else, but what it adds is solid. Whenever I try to use the up and down arrows to quick transfer items, my mouse tries to commit suicide. Download the archive for each and extract the contents to /starsector/mods. However, starsector and star valor differ on equipment and crew. Two can be found guarding each Coronal Hypershunt in the Sector, and one will appear alongside a strong Remnant fleet in a one-off bounty issued by contacts. Mod Details This mod adds the "Adversary", a player-like faction equipped with nearly all vanilla ships, weapons, fighters, and hullmods. 95a] Transfer All Items v1. Items you can give yourself via the console command mod. Re: Seeds and such. With our comprehensive installation and usage guide, you'll be able to install and use [0. Elevate your Starsector gameplay with the [0. Hey all, been playing for a few years and just found some settings that have really improved my playing experience in the settings file. It is highly recommended to use the third party GUI Ship Editor tool. Autofit is pretty solid when you don't know yourself how to load ships out. Starsector, on the other hand, would be the way to go if you are looking for a smaller (and more affordable) sandbox for space management and exploration. json checked /saves/common… All the ships are very well made and they even have their own station. You don't actually need that much. Modders: This is not a blanket feature. Animation for green release? r/starsector • Why cant Colony Items be produced anymore (Lore-wise) r/starsector • Friendly reminder: Ox is a thing. Storage on other factions' markets incurs a fee equal to 1% of the price of the stored items per month. r/BaldursGate3. Credits and distribution permission. 6 is 10x the production of 5 (much like how population is indicated). Move any downloaded or created resource packs to the folder that opens. The abandoned station and player colonies provide free storage. Also if a planet or station is raided is it possible for my storage to be looted?Long Summary. Make sure this mod is enabled 3. Adds 5,945 thematically-appropriate names to Starsector for the game to use when generating procedural content: 2,925 names for NPCs (i. 1 I have my subtitle preferred language set to English and the subtitle mode set to "Smart". A colony can serve many purposes: they can produce goods for the player to take at just-under open market price, they act as useful storage areas or markets away from the Core Worlds, or they can simply produce lots and lots of credits. Buying fuel and supplies and all that kind of normal stuff should basically only be done on the black market. 85%. There are various values that govern ship movement, as defined in the ship_data. However, most items have certain requirements in order to be used, which the top categories represent. I. I'm looking for some kind of ultimate, "community approved", most popular mod, for a very long, "final" playthrough. A colony that produces 8 supplies and ship hulls can fulfill the needs of every other colony with 8 or less demand. when i started playing Starsector again with the . Maybe dragging the cursor vertically could even transfer all the items in the horizontal row in that the drag was started. The laboratory restores them to an empty one, which can be send to the hull deconstructor again. ticktockbent • 1 yr. The goal is to give you lots of meaningful choices in a malleable world. How i can get the seed on a existing save? I had a very good start in this save and i want to get the seed back and make a new run. r/starsector • [STORY] Office Lady in Space: The Domain Froze Me to Do Accounting, but I End Up Employed by an Unhinged Warlord That Thinks the Universe is a Game?! (1) ft. cheating. Additionally, the proportion of illegal to legal goods plays a role. This has made very close to a million space bucks in one loop. General Support. Copy the files over. Demonstration: Spoiler: click to expand Compatibility: It should work with any other mod and does not require a new game. A lot of it will depend on what you are willing to take and the circumstances. Transfer All Items is a mod for quickly transfer multiple items between your fleet and the market or storage. Check the Alliances tab in the Intel screen. Reder Low Tech ships are slow and are happier to drop shields or vent in the middle of combat. Being able to transfer items by holding ctrl+mouse and dragging over items to instantly transfer the stack, instead of having to ctrl+click on each individual stack of items. Look for ways to increase income and reduce supply usage. Not like there's much point to having more than 2-3 decent colonies outside of roleplaying anyways. Apparently they're working on it, but for now there's no change. Updated to be compatible with Starsector 0. It happens to me too, and it's Indeed super annoying. 1a) DIY Planets adds a variety of colony structures and special items which allow the player to manipulate planetary conditions. 95a] Transfer All Items v1. 7 or higher), or Linux. 10. Not exactly a perfect world, but it seemed fine enough. Depending on the type of mods yes and no. A lot of ship mods are also bundled with faction mods. ago. pay attention to deployment costs. If you must raid neutral factions, turn off your transponder before entering a system and avoid detection before raiding your target. Additionally, useless items like fuel, supplies, metals, and other tradable goods are removed from the loot pool and replaced with much more. also oftentimes mod updates break saves and i have to start a new run. If you have 2 colonies, one producing 5 ore and the other producing 4 ore, your colony demanding 6 ore will still import from outside the faction. I think anywhere from $400 to $700 would check out. I have tried this with every building, help? Thanks. Hold Shift, and then hold LMB over the item. if instead you open the extracted folder and find a second folder that contains the aforementioned files delete folders until you have only the inner most folder (starsector won’t recognize it as a mod otherwise) launch starsector On the launch window click on mods, then initialize/select all, save. Starsector! Join thousands of players in a massive online community. • 9 days ago. What is Starsector? Starsector is a single-player sandbox style space role-playing game with strategic elements. Salvaging as a career involves going to uninhabited systems and searching for abandoned stations and Domain-era probes. 95a] Transfer… Copied the folder to /mods copied transfer_all_items_settings. Retreat when the ship is below a certain hull integrity level. Once in the game, you can summon the console with control+backspace and enter your commands. default to transfer_all_items_settings. The transfer all items mod is an option too. Got it, just wanted to make sure I. Pick a commission with the faction that lays claim on those planets. But. Open up "campaign. ) Find the planet that you want to edit. Hi! I developed a web app that Starsector players can use to experiment with different colony builds and find good planets to colonize. Salvage fleets don't need a huge escort (but definitely need some). My ship had two variants, "Custom" and "Custom II". Simply point it at your install directory, and it will pull up a. prettyboiclique • 4 mo. Join a faction to gain useful support and represent them in war and peace, or start your own. e. r/revancedextended • inotia00 released a RVX Manager! r/starsector • Transfer all items not working. 8. I would personally split colony A into two colonies, a volcanic world with ultrarichs and military base, and a barren world for the refining and fuel. 2 (2021/03/27) Mod, the choice for serious players seeking advanced features and customization options. mkv file with Japanese audio (I tried it with a few different anime . Make sure you have access to all 3 skills and a shit load of supplies. ago. no main factions have set ships they use. Then you can just hold alt and move your mouse over items to automatically move them. 64%. Fixed a bug where the shield generator would apply its penalty to colony growth even when disrupted, under construction, or toggled back to. 95a] Transfer All Items v1. If you preorder now, you pay $15 – 25% off the final price. Left trackpad is a radial menu that lets you quickly select 1-9 for ship abilities and dialogue options. AFAIK if you build up. The Red Planet - Unique colony building blueprint if you defeat the defensive fleet. Yes, though the samsara and karma both have a fairly tight OP budget for what they are, and so large weapons come at a severe trade off compared to medium and heavy mounts on capital ships. It would be great if it could call starsector internal code to transfer items directly instead of doing this sort of keyboard/mouse automation. Choose your faction (or establish your own) and dominate the Sector! 9. search and find in the document. 3. Then you can just hold alt and move your. Valheim. You can hold + Hold Down LMB to get a slider and select how much of a given good you want to buy or sell. So what you read there is now called "colonies", and "outposts" are still around as easy to set up gas stations. Copy the files over. If you bring a smaller fleet, its not just easier on the logistics side, its also easier to run away from enemies. With sufficient marines and a decent enough fleet, the colony items like Pristine Nanoforges in the core worlds become opportunities. But to answer your question, Tri-trachyon has the best ships generally but is indeed outnumbered. Making money in this game is very possible, but not effortless. 3. 96a: - Support for Unknown Skies planet type change projects. Reverted numerous weapon balance changes. To run the Linux version, unzip the file, cd starsector, and then run . 2 (2021/03/27) [Starsector Mods][0. The goal of this Mod Pack is to put all of my private modifications to Starsector into one easy-to-install package. 1 Substance Abuse 1. The amount of deployment points you get is based on how many officers you have and how many objectives you have captured. What happened to quick-item swapping with alt? I’m not sure whether this was a feature or a part of a mod I had installed, but I could hold alt and move any item I passed the cursor over. A second Click will buy/sell the stack regardless of cargo capacity. My textures are all imported directly from the game files all i changed was the uv layout Reply. People who enjoy sandbox games and do not want to have their hand held through a game. The more commonly balance tweaked information is in the ship_data. You'll get a 1-3 rep penalty but who gives a shit. Credits and distribution permission. Other user's assets All the assets in this file belong to the author, or are from free-to-use modder's resources; Upload permission You are not allowed to upload this file to other sites under any circumstances; Modification permission You must get permission. Simple in theory, but there’s enough people out there that you’d run into every possible scenario. Go to the config file, likely similar to C:Program Files (x86)Fractal SoftworksStarsectorstarsector-coredataconfigsettings. 95a] Transfer All Items v1. All vanilla installable items will increase pather interest, and - as there's a limit on how many colonies the pathers have active cells on - this can decoy attention away from your own colonies. I recommend that all AI Cores be fully integrated, so that inferior human captains cannot assume direct control of Remnant ships. ago. 50K subscribers in the starsector community. You can set forced autosaves to happen. Enjoy actual salvager gameplay! petergustav • 6 mo. I'm not sure if you can transfer the planet through purchasing governorship - my instinct is no because it'll still technically be under that faction so you. Added the new weapons to some variantsStarsector provides examples of: Absent Aliens: Humanity is the only known sapient organic species and the only suggestion that this even might not be the case is a bit of in-universe speculation in the Onslaught's codex entry suggesting that some people believe the Onslaught was created to defeat some now-forgotten alien threat. Step 1: buy a lot of shit on black market and fly away Step 2: find a colony in need, sell the shit on black market for a 1-2mil profit and fly away. - Campaign Features: - Take out loans at any Kesteven market. Open the planets tab. Acquiring special items can be difficult as they. So the formula: Profit = (SellPrice*0. Open up "campaign. Question about transferring items quickly. ago. Happens with both Fullscreen turned on and off (Windows 10, disabled other mods, 1920x1080) while on the management menu of one of your colony. Go to starsector r/starsector. you put the archived file directly into the mods folder. 1. When you connect power and an external display and leave the laptop open, everything works fine. QoL and enhancements :I believe Nexerelin alters the base tariff to 18% and 9% for freeports so you can actually do legit trading without always losing money, still need to shop around though. DouglasteR. Memory: 3GB system RAM. Mods that add ships yes but they might not all show up. The Wolf is a stereotypical High Tech ship and a Pulse Laser has reasonable range. The command hullmods cost 0 ordnance points. 05. Go to \Starsector\starsector-core\data\config\settings. WimRorld exorcises daemons as a hobby • 1 yr. 2Git RepositoryRequires LazyLibSupports Version CheckerWhat is this?Transfer All Items is a mod for quickly transfer multiple items. Just off the top of my head, Hazard Mining Incorporated, Roider Union, Mayasuran Navy, and XIV Battleground are all faction/ship mods I've used in recent. ship file and a ship_data. Rasip • 4 yr. 96a] FuzzyPack – small ship and weapons pack Mod, the choice for serious players seeking advanced features and customization options. It lets you specify how you want to build your (size-6) colonies, then reads your save file and simulates those colonies on planets in your sector, showing you how they'll turn out.